Categories

A sample text widget

Etiam pulvinar consectetur dolor sed malesuada. Ut convallis euismod dolor nec pretium. Nunc ut tristique massa.

Nam sodales mi vitae dolor ullamcorper et vulputate enim accumsan. Morbi orci magna, tincidunt vitae molestie nec, molestie at mi. Nulla nulla lorem, suscipit in posuere in, interdum non magna.

TotD: Robin Laws on Roleplaying Games

I hadn’t ever thought of it this way, but I think the man is on to some­thing.

“One of my pet the­o­ries about the pop­u­lar­i­ty of role­play­ing games goes like this. Role­play­ing is fan­ta­sy shop­ping for guys. That is, men would, as a group, be more inter­est­ed in shop­ping if a) it meant nev­er hav­ing to leave the house and b) they were shop­ping for super-pow­ers. In that case, the typ­i­cal role­play­ing rule­book is like a Nie­man-Mar­cus cat­a­log for super-pow­ers. Depend­ing on the game sys­tem and char­ac­ter type, these extra­or­di­nary abil­i­ties might be called feats, spells, schticks, dis­ci­plines, skills, high tech gear, psion­ics, or what­ev­er. For lack of a a bet­ter all-encom­pass­ing term, I refer to these things as crunchy bits.”
Robin D. Laws, Robin’s Laws of Good Game Mas­ter­ing

Secrets of Good Game Mastering cover

2 comments to TotD: Robin Laws on Roleplaying Games