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TotD: Robin Laws on Roleplaying Games

Posted by Cyn | Posted in RPGs, Thought of the Day | Posted on 10-04-2008

2

I hadn’t ever thought of it this way, but I think the man is on to some­thing.

“One of my pet the­o­ries about the pop­u­lar­i­ty of role­play­ing games goes like this. Role­play­ing is fan­ta­sy shop­ping for guys. That is, men would, as a group, be more inter­est­ed in shop­ping if a) it meant nev­er hav­ing to leave the house and b) they were shop­ping for super-pow­ers. In that case, the typ­i­cal role­play­ing rule­book is like a Nie­man-Mar­cus cat­a­log for super-pow­ers. Depend­ing on the game sys­tem and char­ac­ter type, these extra­or­di­nary abil­i­ties might be called feats, spells, schticks, dis­ci­plines, skills, high tech gear, psion­ics, or what­ev­er. For lack of a a bet­ter all-encom­pass­ing term, I refer to these things as crunchy bits.”
Robin D. Laws, Robin’s Laws of Good Game Mas­ter­ing

Secrets of Good Game Mastering cover

Comments (2)

This would total­ly explain why my room­mate semi-com­pul­sive­ly makes char­ac­ters. It’s his ver­sion of retail ther­a­py 🙂

oh yea it is ther­a­py for sure